The visitor of any museum is limited in the choice of content. In the digital space, the amount and kind of content may not be limited by the parameters of the real world. Our concept is to show, how a visitor can define and customize the information and content while walking around the virtual space. Based on the idea of wandering, we have chosen a labyrinth as a spatial typology of our sphere.

The main task of any museum is exhibiting and representation. As an example, we took the simplest thing in the world - an apple. And it turned out that this is a very influential symbol in all spheres of activity, from mythology to the modern technologies. Thus, this theme meets our request for an unlimited amount of information, making the experience of visiting a museum similar to searching the Internet.

The entire sphere consists of a labyrinth, divided into four main blocks, smoothly flowing into each other. Each block contains one of four key themes of apple symbolism: culture and art, mythology, science, false facts or the whole "truth" about apples.

Labyrinths differ among themselves by the organization of space, color code and, accordingly, the information they contain. All this is needed to navigate the museum.

At the points of intersection of different parts of labyrinths, you can find objects that are suitable for multiple topics. At these points, the visitor can change the direction, color of the labyrinth and, accordingly, the topic of research.

Visitors can endlessly change routes, choose where to go and what to see. Easily navigating, without the fear of getting lost.
Elizaveta Kolesova
Andrey Kisin
Elena Belkova
Yulia Mikhaylova
The games are not supported on mobile devices.
Play, using wasd to move, "space" to jump and your mouse to look around. Don't forget to turn on the music.
Have a great digital journey!
with support by
Margarita Podgornaya
Blogger, architect, co-founder of HEADS Group

Natalia Sablina
Blogger, architect, CEO at TAHMASIB_architects
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